Linking to OLE objects (Windows)
When you link to an object, the object's data exists in a source file outside your FileMaker Pro database. Changes made to the source file are reflected in FileMaker Pro, so you can work with the most current information.
Once an OLE object is linked to your database, you can activate the object to view or work with it.
To link to OLE objects:
1.
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In Browse mode, select the container field to contain the object.
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In Layout mode, click where you want to place the object.
2.
Choose Insert menu > Object.
3.
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Enter a filename, or click Browse and select the file.
5.
To display an object as an icon:
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You see the icon that will display. Display an icon when, for example, an object contains related information that you don't want to work with each time you use the database. (Double-click the icon to see or hear the object's contents.)
To change the icon:
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In the Insert Object dialog, select Change Icon (when Display As Icon is selected). Then select an option. (For From File, enter a filename, then choose an icon.) Click OK.
To update a link's path:
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Choose Edit menu > Object > Links, then click Change Source.
Notes
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When the source file for a link is deleted, the link can no longer be updated or activated. If you try to activate the object, you see a warning message. To unlink the OLE object (and stop the warning from displaying), choose Edit menu > Object > Links, then click Break Link. The link becomes a graphic object and has no OLE properties.
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You can link an OLE object from a different application to a FileMaker Pro file. In the other application, hold down Shift+Ctrl, and drag the object onto the FileMaker Pro file.
Related topics 
Changing OLE links (Windows)
Updating OLE links automatically (Windows)
Updating OLE links manually (Windows)
Embedding OLE objects (Windows)